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#pragma once
#include <Eigen/Core>
#include <Eigen/Geometry>

#include <uipc/common/type_define.h>
#include <uipc/common/unit.h>
#include <uipc/common/range.h>
#include <uipc/common/enumerate.h>
#include <uipc/common/uipc.h>

#include <uipc/core/engine.h>
#include <uipc/core/world.h>

#include <uipc/geometry/simplicial_complex.h>
#include <uipc/geometry/simplicial_complex_slot.h>
#include <uipc/geometry/implicit_geometry.h>
#include <uipc/geometry/implicit_geometry_slot.h>

#include <uipc/builtin/attribute_name.h>