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File attribute_name.h

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// Don't put #pragma once here, this file may be included multiple times.

/*****************************************************************/ 
#ifdef UIPC_BUILTIN_ATTRIBUTE
UIPC_BUILTIN_ATTRIBUTE(topo);
UIPC_BUILTIN_ATTRIBUTE(position);

UIPC_BUILTIN_ATTRIBUTE(aim_position);

UIPC_BUILTIN_ATTRIBUTE(transform);

UIPC_BUILTIN_ATTRIBUTE(aim_transform);

UIPC_BUILTIN_ATTRIBUTE(contact_element_id);

UIPC_BUILTIN_ATTRIBUTE(constitution_uid);

UIPC_BUILTIN_ATTRIBUTE(extra_constitution_uids);

UIPC_BUILTIN_ATTRIBUTE(constraint_uid);

UIPC_BUILTIN_ATTRIBUTE(implicit_geometry_uid);

UIPC_BUILTIN_ATTRIBUTE(is_surf);

UIPC_BUILTIN_ATTRIBUTE(is_facet);

UIPC_BUILTIN_ATTRIBUTE(orient);

UIPC_BUILTIN_ATTRIBUTE(parent_id);

UIPC_BUILTIN_ATTRIBUTE(is_fixed);

UIPC_BUILTIN_ATTRIBUTE(is_constrained);

UIPC_BUILTIN_ATTRIBUTE(is_dynamic);

UIPC_BUILTIN_ATTRIBUTE(mass);

UIPC_BUILTIN_ATTRIBUTE(gravity);

UIPC_BUILTIN_ATTRIBUTE(thickness);

UIPC_BUILTIN_ATTRIBUTE(backend_fem_vertex_offset);

UIPC_BUILTIN_ATTRIBUTE(backend_abd_body_offset);
#endif