File attribute_name.h
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// Don't put #pragma once here, this file may be included multiple times.
/*****************************************************************/
#ifdef UIPC_BUILTIN_ATTRIBUTE
UIPC_BUILTIN_ATTRIBUTE(topo);
UIPC_BUILTIN_ATTRIBUTE(position);
UIPC_BUILTIN_ATTRIBUTE(aim_position);
UIPC_BUILTIN_ATTRIBUTE(transform);
UIPC_BUILTIN_ATTRIBUTE(aim_transform);
UIPC_BUILTIN_ATTRIBUTE(contact_element_id);
UIPC_BUILTIN_ATTRIBUTE(constitution_uid);
UIPC_BUILTIN_ATTRIBUTE(extra_constitution_uids);
UIPC_BUILTIN_ATTRIBUTE(constraint_uid);
UIPC_BUILTIN_ATTRIBUTE(implicit_geometry_uid);
UIPC_BUILTIN_ATTRIBUTE(is_surf);
UIPC_BUILTIN_ATTRIBUTE(is_facet);
UIPC_BUILTIN_ATTRIBUTE(orient);
UIPC_BUILTIN_ATTRIBUTE(parent_id);
UIPC_BUILTIN_ATTRIBUTE(is_fixed);
UIPC_BUILTIN_ATTRIBUTE(is_constrained);
UIPC_BUILTIN_ATTRIBUTE(is_dynamic);
UIPC_BUILTIN_ATTRIBUTE(mass);
UIPC_BUILTIN_ATTRIBUTE(gravity);
UIPC_BUILTIN_ATTRIBUTE(thickness);
UIPC_BUILTIN_ATTRIBUTE(backend_fem_vertex_offset);
UIPC_BUILTIN_ATTRIBUTE(backend_abd_body_offset);
#endif