File optimal_transform.h
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#pragma once
#include "uipc/common/dllexport.h"
#include <uipc/geometry/simplicial_complex.h>
namespace uipc::geometry
{
UIPC_GEOMETRY_API Matrix4x4 optimal_transform(span<const Vector3> S, span<const Vector3> D);
UIPC_GEOMETRY_API Matrix4x4 optimal_transform(const SimplicialComplex& S, const SimplicialComplex& D);
} // namespace uipc::geometry